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MIME//SCAPE (2023)
FIRST-PERSON FEVER DREAM
"Fight your way through a funhouse fever dream and watch as the world around you unravels before your very feet."
About The Project
Personal Responsibilities
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I actively collaborated with my fellow level designers, sharing ownership of 4 levels with approximately 20 minutes of gameplay. Taking the game from concept to final product.
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Designed and scripted multiple features that are used throughout the game.
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Scripted some custom events to make the experience more believable.
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Offered constructive feedback to my fellow level designers and other team members throughout development, resulting in a better and more fun player experience.
Project Details
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Project Length: 15 weeks (4h per day)
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Engine: Mysmotorn - Programmers homebrewed engine
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Visual Scripting: Mysmotorn
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Level Editor: Unity
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Refrence Game: Roboquest
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The Team
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5 Game Programmers
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5 Game Artists
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3 Level Designers
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2 Sound Designers
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